[require] GLSL >= 1.10 /* built-in function could be overriden, but should not impact another shader. */ [vertex shader file] glsl-mvp.vert [fragment shader] float myfunc(float); float abs(float f) { return f-1.0; } void main() { gl_FragColor = vec4(abs(1.0), myfunc(1.0), 0.0, 1.0); } [fragment shader] float myfunc(float f) { return abs(f); } [test] draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 1.0