[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; gl_TexCoord[0] = gl_Vertex; } [fragment shader] void main() { vec2 c = gl_TexCoord[0].xy; for (int i = 0; i < 1; ++i) { if (c.x + c.y >= 0.0) break; } gl_FragColor = vec4(1,1,1,1); } [test] clear color 0.0 0.0 0.0 0.0 clear draw rect -1 -1 2 2 probe all rgb 1.0 1.0 1.0 1.0