/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * */ /** * \file pointcoord.c * Verify that applications can use point coordinate correctly with FBO. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "#version 120 \n" "void main()\n" "{\n" "gl_Position = gl_Vertex;\n" "}\n" ; static const char fs_text[] = "#version 120 \n" "void main() { gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0); }\n" ; static GLuint prog; static GLuint fb, rb; static GLuint testPoint_x, testPoint_y; static GLuint PointSize; static const int rb_size = 100; static const float green[] = { 0.0, 1.0, 0.0, 1.0 }; static const float black[] = { 0.0, 0.0, 0.0, 1.0 }; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); glViewport(0, 0, rb_size, rb_size); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); glVertex2f(0.0, 0.0); glEnd(); glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); testPoint_x = ( rb_size - PointSize ) / 2; testPoint_y = ( rb_size - PointSize ) / 2; pass = piglit_probe_pixel_rgb(0, 0, black) && pass; pass = piglit_probe_pixel_rgb(testPoint_x, testPoint_y, green) && pass; testPoint_y = rb_size - testPoint_y; pass = piglit_probe_pixel_rgb(testPoint_x, testPoint_y + 1, black) && pass; /* Draw the point out if want to have a look. */ if (!piglit_automatic){ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glClear(GL_COLOR_BUFFER_BIT); glBlitFramebuffer(0, 0, rb_size, rb_size, 0, 0, rb_size, rb_size, GL_COLOR_BUFFER_BIT, GL_NEAREST); glFlush(); } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint vs, fs; int point_size_limits[2]; piglit_require_extension("GL_ARB_point_sprite"); piglit_require_extension("GL_ARB_framebuffer_object"); glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_size_limits); PointSize = point_size_limits[1] >= 64 ? 64 : point_size_limits[1]; glEnable(GL_POINT_SPRITE_ARB); glPointSize(PointSize); piglit_require_vertex_shader(); piglit_require_fragment_shader(); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); glGenRenderbuffers(1, &rb); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, rb_size, rb_size); glGenFramebuffers(1, &fb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); }