/* * Copyright © 2009 Intel Corporation * Copyright © 2011 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Dave Airlie * */ /** @file fbo-generatemipmap-array.c * * Tests that glGenerateMipmapEXT works correctly on level of a 2D array texture. */ #include "piglit-util-gl-common.h" #define TEX_WIDTH 128 #define TEX_HEIGHT 128 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 600; config.window_height = 560; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const float red[] = {1, 0, 0, 0}; static const float green[] = {0, 1, 0, 0}; static const float blue[] = {0, 0, 1, 0}; static const float white[] = {1, 1, 1, 1}; static const char *prog = "fbo-array"; /* debug aid */ static void check_error(int line) { GLenum err = glGetError(); if (err) { printf("%s: GL error 0x%x at line %d\n", prog, err, line); } } static const char *frag_shader_2d_array_text = "#extension GL_EXT_texture_array : enable \n" "uniform sampler2DArray tex; \n" "void main() \n" "{ \n" " gl_FragColor = texture2DArray(tex, gl_TexCoord[0].xyz); \n" "} \n"; static GLuint frag_shader_2d_array; static GLuint program_2d_array; static const char *frag_shader_1d_array_text = "#extension GL_EXT_texture_array : enable \n" "uniform sampler1DArray tex; \n" "void main() \n" "{ \n" " gl_FragColor = texture1DArray(tex, gl_TexCoord[0].xy); \n" "} \n"; static GLuint frag_shader_1d_array; static GLuint program_1d_array; #define NUM_LAYERS 4 float layer_color[NUM_LAYERS][4] = { {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 0.0, 1.0, 0.0}, }; int num_layers = NUM_LAYERS; static int create_array_fbo_1d(void) { GLuint tex, fb; GLenum status; int i, dim; int layer; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_1D_ARRAY_EXT, tex); assert(glGetError() == 0); for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) { glTexImage2D(GL_TEXTURE_1D_ARRAY_EXT, i, GL_RGBA, dim, num_layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } assert(glGetError() == 0); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); for (layer = 0; layer < num_layers; layer++) { glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, tex, 0, layer); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO incomplete\n"); goto done; } glViewport(0, 0, TEX_WIDTH, 1); piglit_ortho_projection(TEX_WIDTH, 1, GL_FALSE); glColor4fv(layer_color[layer]); piglit_draw_rect(0, 0, TEX_WIDTH / 2, 1); glColor4fv(layer_color[(layer + 1) % 4]); piglit_draw_rect(TEX_WIDTH / 2, 0, TEX_WIDTH, 1); } glGenerateMipmapEXT(GL_TEXTURE_1D_ARRAY_EXT); done: glDeleteFramebuffersEXT(1, &fb); return tex; } static int create_array_fbo_2d(void) { GLuint tex, fb; GLenum status; int i, dim; int layer; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, tex); assert(glGetError() == 0); for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) { glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, i, GL_RGBA, dim, dim, num_layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } assert(glGetError() == 0); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); for (layer = 0; layer < num_layers; layer++) { glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, tex, 0, layer); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO incomplete\n"); goto done; } glViewport(0, 0, TEX_WIDTH, TEX_HEIGHT); piglit_ortho_projection(TEX_WIDTH, TEX_HEIGHT, GL_FALSE); glColor4fv(layer_color[layer]); piglit_draw_rect(0, 0, TEX_WIDTH / 2, TEX_HEIGHT / 2); glColor4fv(green); piglit_draw_rect(TEX_WIDTH / 2, 0, TEX_WIDTH, TEX_HEIGHT / 2); glColor4fv(blue); piglit_draw_rect(0, TEX_HEIGHT / 2, TEX_WIDTH/2, TEX_HEIGHT); glColor4fv(white); piglit_draw_rect(TEX_WIDTH / 2, TEX_HEIGHT / 2, TEX_WIDTH, TEX_HEIGHT); } glGenerateMipmapEXT(GL_TEXTURE_2D_ARRAY_EXT); done: glDeleteFramebuffersEXT(1, &fb); return tex; } GLvoid piglit_draw_rect_tex3(float x, float y, float w, float h, float tx, float ty, float tw, float th, float td) { float verts[4][4]; float tex[4][3]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = 0.0; verts[0][3] = 1.0; tex[0][0] = tx; tex[0][1] = ty; tex[0][2] = td; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; tex[1][0] = tx + tw; tex[1][1] = ty; tex[1][2] = td; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; tex[2][0] = tx + tw; tex[2][1] = ty + th; tex[2][2] = td; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; tex[3][0] = tx; tex[3][1] = ty + th; tex[3][2] = td; glVertexPointer(4, GL_FLOAT, 0, verts); glTexCoordPointer(3, GL_FLOAT, 0, tex); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } static void draw_mipmap_2d(int x, int y, int dim, int layer) { int loc; glUseProgram(program_2d_array); loc = glGetUniformLocation(program_2d_array, "tex"); glUniform1i(loc, 0); /* texture unit p */ glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex3(x, y, dim, dim, 0, 0, 1, 1, layer); glUseProgram(0); } static void draw_mipmap_1d(int x, int y, int dim, int layer) { int loc; glUseProgram(program_1d_array); loc = glGetUniformLocation(program_1d_array, "tex"); glUniform1i(loc, 0); /* texture unit p */ glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glTexParameteri(GL_TEXTURE_1D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_1D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex3(x, y, dim, dim, 0, layer, 1, 0, 0); glUseProgram(0); } static GLboolean test_mipmap_drawing_2d(int start_x, int start_y, int dim, int layer) { GLboolean pass = GL_TRUE; pass = pass && piglit_probe_rect_rgb( start_x, start_y, dim/2, dim/2, layer_color[layer]); pass = pass && piglit_probe_rect_rgb( start_x + dim/2, start_y, dim/2, dim/2, green); pass = pass && piglit_probe_rect_rgb( start_x, start_y + dim/2, dim/2, dim/2, blue); pass = pass && piglit_probe_rect_rgb( start_x + dim/2, start_y + dim/2, dim/2, dim/2, white); return pass; } static GLboolean test_mipmap_drawing_1d(int start_x, int start_y, int dim, int layer) { GLboolean pass = GL_TRUE; pass = pass && piglit_probe_rect_rgb( start_x, start_y, dim/2, dim/2, layer_color[layer]); pass = pass && piglit_probe_rect_rgb( start_x + dim/2, start_y, dim/2, dim/2, layer_color[(layer + 1) % 4]); return pass; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int dim; GLuint tex1d, tex2d; int x, y; int layer; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex1d = create_array_fbo_1d(); tex2d = create_array_fbo_2d(); x = 1; y = 1; for (layer = 0; layer < num_layers; layer++) { for (dim = TEX_WIDTH; dim > 1; dim /= 2) { draw_mipmap_2d(x, y, dim, layer); x += dim + 1; } y += TEX_HEIGHT + 5; x = 1; } x = 270; y = 1; for (layer = 0; layer < num_layers; layer++) { for (dim = TEX_WIDTH; dim > 1; dim /= 2) { draw_mipmap_1d(x, y, dim, layer); x += dim + 1; } y += TEX_HEIGHT + 5; x = 270; } x = 1; y = 1; for (layer = 0; layer < num_layers; layer++) { for (dim = TEX_WIDTH; dim > 1; dim /= 2) { pass &= test_mipmap_drawing_2d(x, y, dim, layer); x += dim + 1; } y += TEX_HEIGHT + 5; x = 1; } x = 270; y = 1; for (layer = 0; layer < num_layers; layer++) { for (dim = TEX_WIDTH; dim > 1; dim /= 2) { pass &= test_mipmap_drawing_1d(x, y, dim, layer); x += dim + 1; } y += TEX_HEIGHT + 5; x = 270; } glDeleteTextures(1, &tex1d); glDeleteTextures(1, &tex2d); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_texture_array"); /* Make shader programs */ frag_shader_2d_array = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_2d_array_text); check_error(__LINE__); program_2d_array = piglit_link_simple_program(0, frag_shader_2d_array); check_error(__LINE__); frag_shader_1d_array = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_1d_array_text); check_error(__LINE__); program_1d_array = piglit_link_simple_program(0, frag_shader_1d_array); check_error(__LINE__); }