/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-generatemipmap.c * * Tests that glCopyTexSubImage work to a mipmap level of a NPOT texture. * This tries to catch a bug with the Intel driver and texture tiling. */ #include "piglit-util-gl-common.h" #define TEX_WIDTH 254 #define TEX_HEIGHT 254 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 700; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const float red[] = {1, 0, 0, 0}; static const float green[] = {0, 1, 0, 0}; static const float blue[] = {0, 0, 1, 0}; static const float white[] = {1, 1, 1, 1}; static int create_fbo(void) { GLuint tex, copied_tex, fb; GLenum status; int i, dim; int draw_w = TEX_WIDTH / 2, draw_h = TEX_HEIGHT / 2; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) { glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, dim, dim, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } assert(glGetError() == 0); /* Draw into the second level. */ glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 1); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO incomplete\n"); piglit_report_result(PIGLIT_SKIP); } glViewport(0, 0, draw_w, draw_h); piglit_ortho_projection(draw_w, draw_h, GL_FALSE); glColor4fv(red); piglit_draw_rect(0, 0, draw_w / 2, draw_h / 2); glColor4fv(green); piglit_draw_rect(draw_w / 2, 0, draw_w, draw_h / 2); glColor4fv(blue); piglit_draw_rect(0, draw_h / 2, draw_w/2, draw_h); glColor4fv(white); piglit_draw_rect(draw_w / 2, draw_h / 2, draw_w, draw_h); glGenTextures(1, &copied_tex); glBindTexture(GL_TEXTURE_2D, copied_tex); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, draw_w, draw_h, 0); glDeleteFramebuffersEXT(1, &fb); glDeleteTextures(1, &tex); return copied_tex; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex; int x1 = 10 + TEX_WIDTH / 4; int x2 = 10 + TEX_WIDTH * 3 / 4; int y1 = 10 + TEX_HEIGHT / 4; int y2 = 10 + TEX_HEIGHT * 3 / 4; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex = create_fbo(); glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); piglit_draw_rect_tex(10, 10, TEX_WIDTH, TEX_HEIGHT, 0, 0, 1, 1); pass &= piglit_probe_pixel_rgb(x1, y1, red); pass &= piglit_probe_pixel_rgb(x2, y1, green); pass &= piglit_probe_pixel_rgb(x1, y2, blue); pass &= piglit_probe_pixel_rgb(x2, y2, white); glDeleteTextures(1, &tex); glDisable(GL_TEXTURE_2D); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_ARB_texture_non_power_of_two"); }