/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // author: Ben Holmes #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 400; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static GLuint vBuffer; static void Init(void) { piglit_require_extension("GL_ARB_vertex_buffer_object"); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, 400, 0, 300, -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); } static void vboInit(void) { static const GLfloat vArray[12] = { 225, 125, 0, 225, 175, 0, 175, 125, 0, 175, 175, 0 }; glGenBuffersARB(1, &vBuffer); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vBuffer); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vArray), vArray, GL_STATIC_DRAW_ARB); } static GLboolean vboMap(void) { (void) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); return (glGetError() == 0); } enum piglit_result piglit_display(void) { GLfloat gray[3] = {0.5, 0.5, 0.5}; GLboolean pass; glBindBufferARB(GL_ARRAY_BUFFER_ARB, vBuffer); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0 ,0); glColor3f(0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); pass = vboMap(); pass = pass && piglit_probe_pixel_rgb(200, 150, gray); glFinish(); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { Init(); vboInit(); }