#!/bin/bash # # Copyright © 2009 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # Generate a bunch of vertex program texture tests # # Authors: Ian Romanick function emit_target_require { t=$1 if echo $t | grep -q ^SHADOW ; then echo "# REQUIRE GL_ARB_fragment_program_shadow" echo "OPTION ARB_fragment_program_shadow;" t=$(echo $t | sed 's/^SHADOW//') fi if [ "$t" = "RECT" ]; then echo "# REQUIRE GL_ARB_texture_rectangle" fi if [ "$t" = "CUBE" ]; then echo "# REQUIRE GL_ARB_texture_cube_map" fi if [ "$t" = "3D" ]; then echo "# REQUIRE GL_EXT_texture3D" fi } function emit_fail_NVvp3 { if ! echo "$1" | egrep -q '(TEX|TX[BLP])'; then printf '# FAIL - %s not supported by GL_NV_vertex_program3\n' "$1" fi } function emit_shader_ARBvp { echo '!!ARBvp1.0' emit_target_require $2 echo '# FAIL - texture instructions not supported by GL_ARB_vertex_program' printf '%s result.color, vertex.texcoord[0], texture[0], %s;\n' "$1" "$2" echo 'END' } function emit_shader_NVvp3 { echo '!!ARBvp1.0' echo "# REQUIRE GL_NV_vertex_program3" echo "OPTION NV_vertex_program3;" emit_target_require $2 emit_fail_NVvp3 $1 echo "" printf '%s result.color, vertex.texcoord[0], texture[0], %s;\n' "$1" "$2" echo 'END' } function emit_shader_NVvp3_alt { echo '!!ARBvp1.0' echo "# REQUIRE GL_NV_vertex_program3" echo "OPTION NV_vertex_program3;" emit_target_require $2 emit_fail_NVvp3 $1 echo "" printf 'OUTPUT %s = result.color;\n' "$2" printf '%s %s, vertex.texcoord[0], texture[0], %s;\n' "$1" "$2" "$2" echo 'END' } path=shaders/ARBvp1.0 # VP3 VP3 FP GP4 VP3 VP3 GP4 for inst in TEX TXB TXD TXF TXL TXP TXQ; do inst_low=$(echo $inst | awk '{print tolower($1);}') i=1 for target in 1D 2D 3D CUBE RECT SHADOW1D SHADOW2D; do file=$(printf "%s-%02d.txt" $inst_low $i) emit_shader_ARBvp $inst $target > $path/$file i=$((i + 1)) done for target in 1D 2D 3D CUBE RECT SHADOW1D SHADOW2D; do file=$(printf "%s-%02d.txt" $inst_low $i) emit_shader_NVvp3 $inst $target > $path/$file i=$((i + 1)) done for target in CUBE RECT; do file=$(printf "%s-%02d.txt" $inst_low $i) emit_shader_NVvp3_alt $inst $target > $path/$file i=$((i + 1)) done # Add this set of tests cases here so that the tests from the previous # don't get re-numbered. This prevents unnecessary churn in the diffs. for target in SHADOWRECT; do file=$(printf "%s-%02d.txt" $inst_low $i) emit_shader_NVvp3 $inst $target > $path/$file i=$((i + 1)) done for target in SHADOW1D SHADOW2D SHADOWRECT; do file=$(printf "%s-%02d.txt" $inst_low $i) emit_shader_NVvp3_alt $inst $target > $path/$file i=$((i + 1)) done done