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/***************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (directui@nokia.com)
**
** This file is part of libmeegotouch.
**
** If you have questions regarding the use of this file, please contact
** Nokia at directui@nokia.com.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation
** and appearing in the file LICENSE.LGPL included in the packaging
** of this file.
**
****************************************************************************/
#include <mscenemanager.h>
#include "mviewcreator.h"
#include "mscenewindow.h"
#include "mscenewindow_p.h"
#include "mscenewindowview.h"
#include "mscenewindowview_p.h"
#include "mclassfactory.h"
MSceneWindowViewPrivate::MSceneWindowViewPrivate() :
controller(0)
{
}
MSceneWindowViewPrivate::~MSceneWindowViewPrivate()
{
}
void MSceneWindowViewPrivate::_q_playSceneWindowAppearedFeedback()
{
Q_Q(MSceneWindowView);
// Play a feedback when scene window appears
q->style()->appearFeedback().play();
}
MSceneWindowView::MSceneWindowView(MSceneWindow *controller) :
MWidgetView(*new MSceneWindowViewPrivate, controller)
{
Q_D(MSceneWindowView);
d->controller = controller;
connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded()));
connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback()));
}
MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *controller) :
MWidgetView(dd, controller)
{
Q_D(MSceneWindowView);
d->controller = controller;
connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded()));
connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback()));
}
MSceneWindowView::~MSceneWindowView()
{
}
void MSceneWindowView::applyStyle()
{
/*!
* Setuping disapearTimeout, by default= 0
*/
model()->setDisappearTimeout(style()->disappearTimeout());
MWidgetView::applyStyle();
emit geometryAttributesChanged();
}
void MSceneWindowView::setupModel()
{
MWidgetView::setupModel();
emit geometryAttributesChanged();
}
Qt::Alignment MSceneWindowView::alignment() const
{
Qt::Alignment verticalAlign = style()->verticalAlign() & Qt::AlignVertical_Mask;
Qt::Alignment horizontalAlign = style()->horizontalAlign() & Qt::AlignHorizontal_Mask;
return verticalAlign | horizontalAlign;
}
QPointF MSceneWindowView::offset() const
{
return style()->offset();
}
M_REGISTER_VIEW_NEW(MSceneWindowView, MSceneWindow)
#include "moc_mscenewindowview.cpp"
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