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/***************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (directui@nokia.com)
**
** This file is part of libmeegotouch.
**
** If you have questions regarding the use of this file, please contact
** Nokia at directui@nokia.com.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation
** and appearing in the file LICENSE.LGPL included in the packaging
** of this file.
**
****************************************************************************/
#ifndef MESCAPEBUTTONPANELVIEW_H
#define MESCAPEBUTTONPANELVIEW_H
#include "mscenewindowview.h"
#include "mescapebuttonpanelmodel.h"
#include <mescapebuttonpanelstyle.h>
class MEscapeButtonPanelViewPrivate;
class MEscapeButtonPanel;
/*!
* \class MEscapeButtonPanelView
* \brief The MEscapeButtonPanelView class just draws an escape button.
*
* It just draws an escape button on an otherwise empty scene window.
*/
class M_EXPORT MEscapeButtonPanelView : public MSceneWindowView
{
Q_OBJECT
M_VIEW(MEscapeButtonPanelModel, MEscapeButtonPanelStyle)
public:
MEscapeButtonPanelView(MEscapeButtonPanel *controller);
virtual ~MEscapeButtonPanelView();
protected:
MEscapeButtonPanelViewPrivate *const d_ptr;
//! \reimp
virtual void applyStyle();
//! \reimp_end
protected Q_SLOTS:
//! \reimp
virtual void updateData(const QList<const char *>& modifications);
//! \reimp_end
private:
Q_DISABLE_COPY(MEscapeButtonPanelView)
Q_DECLARE_PRIVATE(MEscapeButtonPanelView)
Q_PRIVATE_SLOT(d_func(), void _q_buttonInteracted())
};
#endif // MESCAPEBUTTONPANELVIEW_P
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