/*************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (directui@nokia.com) ** ** This file is part of libmeegotouch. ** ** If you have questions regarding the use of this file, please contact ** Nokia at directui@nokia.com. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation ** and appearing in the file LICENSE.LGPL included in the packaging ** of this file. ** ****************************************************************************/ #include #include "mviewcreator.h" #include "mscenewindow.h" #include "mscenewindow_p.h" #include "mscenewindowview.h" #include "mscenewindowview_p.h" #include "mclassfactory.h" MSceneWindowViewPrivate::MSceneWindowViewPrivate() : controller(0) { } MSceneWindowViewPrivate::~MSceneWindowViewPrivate() { } void MSceneWindowViewPrivate::_q_playSceneWindowAppearedFeedback() { Q_Q(MSceneWindowView); // Play a feedback when scene window appears q->style()->appearFeedback().play(); } MSceneWindowView::MSceneWindowView(MSceneWindow *controller) : MWidgetView(*new MSceneWindowViewPrivate, controller) { Q_D(MSceneWindowView); d->controller = controller; connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded())); connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback())); } MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *controller) : MWidgetView(dd, controller) { Q_D(MSceneWindowView); d->controller = controller; connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded())); connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback())); } MSceneWindowView::~MSceneWindowView() { } void MSceneWindowView::applyStyle() { /*! * Setuping disapearTimeout, by default= 0 */ model()->setDisappearTimeout(style()->disappearTimeout()); MWidgetView::applyStyle(); emit geometryAttributesChanged(); } void MSceneWindowView::setupModel() { MWidgetView::setupModel(); emit geometryAttributesChanged(); } Qt::Alignment MSceneWindowView::alignment() const { Qt::Alignment verticalAlign = style()->verticalAlign() & Qt::AlignVertical_Mask; Qt::Alignment horizontalAlign = style()->horizontalAlign() & Qt::AlignHorizontal_Mask; return verticalAlign | horizontalAlign; } QPointF MSceneWindowView::offset() const { return style()->offset(); } M_REGISTER_VIEW_NEW(MSceneWindowView, MSceneWindow) #include "moc_mscenewindowview.cpp"