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-rw-r--r--src/views/mscenewindowview.cpp8
-rw-r--r--src/views/mscenewindowview.h2
-rw-r--r--src/views/mscenewindowview_p.h2
-rw-r--r--src/views/style/mscenewindowstyle.h2
4 files changed, 7 insertions, 7 deletions
diff --git a/src/views/mscenewindowview.cpp b/src/views/mscenewindowview.cpp
index 72003b45..71e7bbc9 100644
--- a/src/views/mscenewindowview.cpp
+++ b/src/views/mscenewindowview.cpp
@@ -34,11 +34,11 @@ MSceneWindowViewPrivate::~MSceneWindowViewPrivate()
{
}
-void MSceneWindowViewPrivate::_q_playSceneWindowAppearedFeedback()
+void MSceneWindowViewPrivate::_q_playSceneWindowAppearingFeedback()
{
Q_Q(MSceneWindowView);
- // Play a feedback when scene window appears
+ // Play a feedback when scene window starts to appear
q->style()->appearFeedback().play();
}
@@ -49,7 +49,7 @@ MSceneWindowView::MSceneWindowView(MSceneWindow *controller) :
d->controller = controller;
connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded()));
- connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback()));
+ connect(controller, SIGNAL(appearing()), this, SLOT(_q_playSceneWindowAppearingFeedback()));
}
MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *controller) :
@@ -59,7 +59,7 @@ MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *co
d->controller = controller;
connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded()));
- connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback()));
+ connect(controller, SIGNAL(appearing()), this, SLOT(_q_playSceneWindowAppearingFeedback()));
}
MSceneWindowView::~MSceneWindowView()
diff --git a/src/views/mscenewindowview.h b/src/views/mscenewindowview.h
index a1d7e43e..e154a218 100644
--- a/src/views/mscenewindowview.h
+++ b/src/views/mscenewindowview.h
@@ -84,7 +84,7 @@ signals:
void geometryAttributesChanged();
private:
- Q_PRIVATE_SLOT(d_func(), void _q_playSceneWindowAppearedFeedback())
+ Q_PRIVATE_SLOT(d_func(), void _q_playSceneWindowAppearingFeedback())
Q_DECLARE_PRIVATE(MSceneWindowView)
Q_DISABLE_COPY(MSceneWindowView)
diff --git a/src/views/mscenewindowview_p.h b/src/views/mscenewindowview_p.h
index dab9e8dc..fb707646 100644
--- a/src/views/mscenewindowview_p.h
+++ b/src/views/mscenewindowview_p.h
@@ -33,7 +33,7 @@ public:
MSceneWindow *controller;
- void _q_playSceneWindowAppearedFeedback();
+ void _q_playSceneWindowAppearingFeedback();
};
#endif
diff --git a/src/views/style/mscenewindowstyle.h b/src/views/style/mscenewindowstyle.h
index 9252edd9..ccc1b8f8 100644
--- a/src/views/style/mscenewindowstyle.h
+++ b/src/views/style/mscenewindowstyle.h
@@ -35,7 +35,7 @@ class M_EXPORT MSceneWindowStyle : public MWidgetStyle
/*!
\property MSceneWindowStyle::appearFeedback
- \brief Feedback given when scene window reaches the Appeared state.
+ \brief Feedback given when scene window reaches the Appearing state.
*/
M_STYLE_ATTRIBUTE(MFeedback, appearFeedback, AppearFeedback)
};