diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/views/mscenewindowview.cpp | 8 | ||||
-rw-r--r-- | src/views/mscenewindowview.h | 2 | ||||
-rw-r--r-- | src/views/mscenewindowview_p.h | 2 | ||||
-rw-r--r-- | src/views/style/mscenewindowstyle.h | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/src/views/mscenewindowview.cpp b/src/views/mscenewindowview.cpp index 72003b45..71e7bbc9 100644 --- a/src/views/mscenewindowview.cpp +++ b/src/views/mscenewindowview.cpp @@ -34,11 +34,11 @@ MSceneWindowViewPrivate::~MSceneWindowViewPrivate() { } -void MSceneWindowViewPrivate::_q_playSceneWindowAppearedFeedback() +void MSceneWindowViewPrivate::_q_playSceneWindowAppearingFeedback() { Q_Q(MSceneWindowView); - // Play a feedback when scene window appears + // Play a feedback when scene window starts to appear q->style()->appearFeedback().play(); } @@ -49,7 +49,7 @@ MSceneWindowView::MSceneWindowView(MSceneWindow *controller) : d->controller = controller; connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded())); - connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback())); + connect(controller, SIGNAL(appearing()), this, SLOT(_q_playSceneWindowAppearingFeedback())); } MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *controller) : @@ -59,7 +59,7 @@ MSceneWindowView::MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *co d->controller = controller; connect(this, SIGNAL(geometryAttributesChanged()), controller, SIGNAL(repositionNeeded())); - connect(controller, SIGNAL(appeared()), this, SLOT(_q_playSceneWindowAppearedFeedback())); + connect(controller, SIGNAL(appearing()), this, SLOT(_q_playSceneWindowAppearingFeedback())); } MSceneWindowView::~MSceneWindowView() diff --git a/src/views/mscenewindowview.h b/src/views/mscenewindowview.h index a1d7e43e..e154a218 100644 --- a/src/views/mscenewindowview.h +++ b/src/views/mscenewindowview.h @@ -84,7 +84,7 @@ signals: void geometryAttributesChanged(); private: - Q_PRIVATE_SLOT(d_func(), void _q_playSceneWindowAppearedFeedback()) + Q_PRIVATE_SLOT(d_func(), void _q_playSceneWindowAppearingFeedback()) Q_DECLARE_PRIVATE(MSceneWindowView) Q_DISABLE_COPY(MSceneWindowView) diff --git a/src/views/mscenewindowview_p.h b/src/views/mscenewindowview_p.h index dab9e8dc..fb707646 100644 --- a/src/views/mscenewindowview_p.h +++ b/src/views/mscenewindowview_p.h @@ -33,7 +33,7 @@ public: MSceneWindow *controller; - void _q_playSceneWindowAppearedFeedback(); + void _q_playSceneWindowAppearingFeedback(); }; #endif diff --git a/src/views/style/mscenewindowstyle.h b/src/views/style/mscenewindowstyle.h index 9252edd9..ccc1b8f8 100644 --- a/src/views/style/mscenewindowstyle.h +++ b/src/views/style/mscenewindowstyle.h @@ -35,7 +35,7 @@ class M_EXPORT MSceneWindowStyle : public MWidgetStyle /*! \property MSceneWindowStyle::appearFeedback - \brief Feedback given when scene window reaches the Appeared state. + \brief Feedback given when scene window reaches the Appearing state. */ M_STYLE_ATTRIBUTE(MFeedback, appearFeedback, AppearFeedback) }; |