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authorDaniel d'Andrada <daniel.dandrada@nokia.com>2010-07-26 11:24:49 +0300
committerDaniel d'Andrada <daniel.dandrada@nokia.com>2010-07-26 11:27:20 +0300
commita2a3d19955c365b9641f81ad727e295dbc296477 (patch)
tree057e2459ce77dba48c23d538ad0885c0aadfac31 /src
parente2962bbdba28af6a4e89b2fac8f04a5f7f0cabae (diff)
Changes: fixing some typos in MSceneWindow documentation
RevBy: TrustMe
Diffstat (limited to 'src')
-rw-r--r--src/corelib/widgets/mscenewindow.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/corelib/widgets/mscenewindow.h b/src/corelib/widgets/mscenewindow.h
index 3e214f9a..02f848fc 100644
--- a/src/corelib/widgets/mscenewindow.h
+++ b/src/corelib/widgets/mscenewindow.h
@@ -48,13 +48,13 @@ class MSceneWindowPrivate;
* Scene windows introduce a new concept: They also appear and disappear
* instead of just being shown and hidden like regular graphics items.
*
- * Thus the family of methods appear()/disappear()/dismiss() are different
- * from show()/hide()/close()/isVisible().
+ * Thus the family of methods appear()/disappear()/dismiss()/sceneWindowState()
+ * is different from show()/hide()/close()/isVisible().
*
- * The first group revolves around the isVisible() property which has its
- * meaning defined in the documentation for QGraphicsItem::setVisible().
+ * The second group revolves around the isVisible() property which has its
+ * meaning defined in the documentation of QGraphicsItem::setVisible().
*
- * The second group is a higher level concept introduced by MSceneWindow/MSceneManager
+ * The first group is a higher level concept introduced by MSceneWindow/MSceneManager
* and is about the scene manager taking a scene window, adding it to the scene
* managed by him and setting its proper position, size, z value, parent item,
* etc (usually with animated transitions).