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authorHarald Fernengel <harald.fernengel@nokia.com>2010-06-17 14:10:23 +0200
committerDaniel d'Andrada <daniel.dandrada@nokia.com>2010-06-29 14:23:25 +0300
commitc594e6a6ab255bab85328a2b66cee49824cea971 (patch)
treec2b9e12a8f1cc93b15d1d49a5eb7c2b976272601 /mkspecs
parent69fba5dd8080bcf4fb8612086e19044ef7350be5 (diff)
Changes: Allow a sandboxed build
RevBy: Daniel d'Andrada Details: Instead of hard-coding /etc and /usr, use the corresponding prefixes. This allows installing and working with dui in a sandboxed environment, and also allows installation into a special prefix without root permissions.
Diffstat (limited to 'mkspecs')
-rw-r--r--mkspecs/common.pri1
1 files changed, 1 insertions, 0 deletions
diff --git a/mkspecs/common.pri b/mkspecs/common.pri
index feeb5833..4e5cc031 100644
--- a/mkspecs/common.pri
+++ b/mkspecs/common.pri
@@ -71,6 +71,7 @@ include($${M_BUILD_TREE}/mkspecs/features/meegotouch_defines.prf)
DEFINES += M_THEME_POST_PRELOAD_DIR=\\\"\"$$M_THEME_POST_PRELOAD_DIR\"\\\"
DEFINES += M_DBUS_SERVICES_DIR=\\\"\"$$M_DBUS_SERVICES_DIR\"\\\"
DEFINES += M_XDG_DIR=\\\"\"$$M_XDG_DIR\"\\\"
+ DEFINES += M_INSTALL_SYSCONFDIR=\\\"\"$$M_INSTALL_SYSCONFDIR\"\\\"
# M_BINARY_SHADERS_DIR defines the location of precompiled shader programs
DEFINES += M_SHADER_SOURCE_DIR=\\\"\"$$M_SHADER_SOURCE_DIR\"\\\"