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authorArmin Berres <armin.berres@basyskom.de>2010-04-15 15:59:52 +0200
committerSergiy Dubovik <sergiy.dubovik@nokia.com>2010-04-16 12:04:58 +0300
commit609fdfd11a51ab6b337af3744c02ed4d84816055 (patch)
tree421e7ecf5f99664163483d608a5388232e24a182 /mkspecs/common.pri
parent3bd42ba6dc68fceb9b5270418f8156c111443c85 (diff)
Changes: define cache directory in pro files
RevBy: TrustMe Details: The cache directories have been hardcoded in the sources so far, but as they have a common prefix this should not happen. The main problem ist that the cache dir for css files have been wrong and mapplications therefor could not save the binary css files. The prefix is not configurable via ./configure, I do not consider this useful.
Diffstat (limited to 'mkspecs/common.pri')
-rw-r--r--mkspecs/common.pri4
1 files changed, 4 insertions, 0 deletions
diff --git a/mkspecs/common.pri b/mkspecs/common.pri
index 3e749efa..f93d6293 100644
--- a/mkspecs/common.pri
+++ b/mkspecs/common.pri
@@ -74,6 +74,10 @@ include($${M_BUILD_TREE}/mkspecs/features/meegotouch_defines.prf)
DEFINES += M_SHADER_BINARY_DIR=\\\"\"$$M_SHADER_BINARY_DIR\"\\\"
}
+unix {
+ DEFINES += CACHEDIR=\\\"\"/var/cache/meegotouch/\"\\\"
+}
+
# Compiler configuration for all subprojects in libm
!win32-msvc*:QMAKE_CXXFLAGS += -g