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-rw-r--r--BaseTools/Source/C/GenFw/Elf64Convert.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/BaseTools/Source/C/GenFw/Elf64Convert.c b/BaseTools/Source/C/GenFw/Elf64Convert.c
index 3d6319c821..d574300ac4 100644
--- a/BaseTools/Source/C/GenFw/Elf64Convert.c
+++ b/BaseTools/Source/C/GenFw/Elf64Convert.c
@@ -1017,6 +1017,31 @@ WriteSections64 (
} else if (mEhdr->e_machine == EM_AARCH64) {
switch (ELF_R_TYPE(Rel->r_info)) {
+ INT64 Offset;
+
+ case R_AARCH64_LD64_GOT_LO12_NC:
+ //
+ // Convert into an ADD instruction - see R_AARCH64_ADR_GOT_PAGE below.
+ //
+ *(UINT32 *)Targ &= 0x3ff;
+ *(UINT32 *)Targ |= 0x91000000 | ((Sym->st_value & 0xfff) << 10);
+ break;
+
+ case R_AARCH64_ADR_GOT_PAGE:
+ //
+ // This relocation points to the GOT entry that contains the absolute
+ // address of the symbol we are referring to. Since EDK2 only uses
+ // fully linked binaries, we can avoid the indirection, and simply
+ // refer to the symbol directly. This implies having to patch the
+ // subsequent LDR instruction (covered by a R_AARCH64_LD64_GOT_LO12_NC
+ // relocation) into an ADD instruction - this is handled above.
+ //
+ Offset = (Sym->st_value - (Rel->r_offset & ~0xfff)) >> 12;
+
+ *(UINT32 *)Targ &= 0x9000001f;
+ *(UINT32 *)Targ |= ((Offset & 0x1ffffc) << (5 - 2)) | ((Offset & 0x3) << 29);
+
+ /* fall through */
case R_AARCH64_ADR_PREL_PG_HI21:
//
@@ -1037,7 +1062,6 @@ WriteSections64 (
// Attempt to convert the ADRP into an ADR instruction.
// This is only possible if the symbol is within +/- 1 MB.
//
- INT64 Offset;
// Decode the ADRP instruction
Offset = (INT32)((*(UINT32 *)Targ & 0xffffe0) << 8);
@@ -1212,6 +1236,8 @@ WriteRelocations64 (
case R_AARCH64_LDST32_ABS_LO12_NC:
case R_AARCH64_LDST64_ABS_LO12_NC:
case R_AARCH64_LDST128_ABS_LO12_NC:
+ case R_AARCH64_ADR_GOT_PAGE:
+ case R_AARCH64_LD64_GOT_LO12_NC:
//
// No fixups are required for relative relocations, provided that
// the relative offsets between sections have been preserved in