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authorIan Romanick <ian.d.romanick@intel.com>2013-07-27 12:16:56 -0700
committerCarl Worth <cworth@cworth.org>2013-10-03 09:53:43 -0700
commitb10122ac03917f0e6edcecc8486d4de406e8849c (patch)
tree608c84e7dac680e373a842ed4e2de2856ee47963
parent398c705c3d75bb3b9223eb676ce84a296b302a5a (diff)
mesa: Don't call driver RenderTexture for invalid zoffset
This fixes the segfault in the 'invalid slice of 3D texture' and 'invalid layer of an array texture' subtests of piglit's fbo-incomplete test. The 'invalid layer of an array texture' subtest still fails. v2: Fix off-by-one comparison error noticed by Chris Forbes. Also, 1D_ARRAY textures have Depth == 1. Instead, compare against Height. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1] Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org (cherry picked from commit 41485fea7c6061cca9d2706f39fa425da291b260)
-rw-r--r--src/mesa/main/fbobject.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 62a3728eaa1..07bebe1abdb 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -355,6 +355,12 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
+ if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
+ && att->Zoffset >= texImage->Height)
+ || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
+ && att->Zoffset >= texImage->Depth))
+ return false;
+
return true;
}