From b2eb950de2f09435d5156f4dc6d5dbf284cd97f3 Mon Sep 17 00:00:00 2001 From: Takashi Iwai Date: Wed, 21 Nov 2012 08:30:48 +0100 Subject: ALSA: usb-audio: stop both data and sync endpoints asynchronously As we are stopping the endpoints asynchronously now, it's better to trigger the stop of both data and sync endpoints and wait for pending stopping operations, instead of the sequential trigger-and-wait procedure. So the wait argument in snd_usb_endpoint_stop() is dropped, and it's expected that the caller synchronizes explicitly by calling snd_usb_endpoint_sync_pending_stop(). (Actually there is only one place calling this, so it was safe to change.) Signed-off-by: Takashi Iwai --- sound/usb/endpoint.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sound/usb/endpoint.h') diff --git a/sound/usb/endpoint.h b/sound/usb/endpoint.h index f1e451da9a67..447902dd8a4a 100644 --- a/sound/usb/endpoint.h +++ b/sound/usb/endpoint.h @@ -17,7 +17,7 @@ int snd_usb_endpoint_set_params(struct snd_usb_endpoint *ep, struct snd_usb_endpoint *sync_ep); int snd_usb_endpoint_start(struct snd_usb_endpoint *ep, bool can_sleep); -void snd_usb_endpoint_stop(struct snd_usb_endpoint *ep, bool wait); +void snd_usb_endpoint_stop(struct snd_usb_endpoint *ep); void snd_usb_endpoint_sync_pending_stop(struct snd_usb_endpoint *ep); int snd_usb_endpoint_activate(struct snd_usb_endpoint *ep); int snd_usb_endpoint_deactivate(struct snd_usb_endpoint *ep); -- cgit v1.2.3