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-rw-r--r--src/api/api_gl.cpp118
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diff --git a/src/api/api_gl.cpp b/src/api/api_gl.cpp
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+/*
+ * Copyright (c) 2011, Denis Steckelmacher <steckdenis@yahoo.fr>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the copyright holder nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * \file api_gl.cpp
+ * \brief OpenGL bindings (unimplemented)
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+#include "CL/cl.h"
+#include "CL/cl_gl.h"
+
+cl_mem
+clCreateFromGLBuffer(cl_context context,
+ cl_mem_flags flags,
+ GLuint bufobj,
+ int * errcode_ret)
+{
+ return 0;
+}
+
+cl_mem
+clCreateFromGLTexture2D(cl_context context,
+ cl_mem_flags flags,
+ GLenum target,
+ GLint miplevel,
+ GLuint texture,
+ int * errcode_ret)
+{
+ return 0;
+}
+
+cl_mem
+clCreateFromGLTexture3D(cl_context context,
+ cl_mem_flags flags,
+ GLenum target,
+ GLint miplevel,
+ GLuint texture,
+ int * errcode_ret)
+{
+ return 0;
+}
+
+cl_mem
+clCreateFromGLRenderbuffer(cl_context context,
+ cl_mem_flags flags,
+ GLuint renderbuffer,
+ int * errcode_ret)
+{
+ return 0;
+}
+
+cl_int
+clGetGLObjectInfo(cl_mem memobj,
+ cl_gl_object_type * gl_object_type,
+ GLuint * gl_object_name)
+{
+ return 0;
+}
+
+cl_int
+clGetGLTextureInfo(cl_mem memobj,
+ cl_gl_texture_info param_name,
+ size_t param_value_size,
+ void * param_value,
+ size_t * param_value_size_ret)
+{
+ return 0;
+}
+
+cl_int
+clEnqueueAcquireGLObjects(cl_command_queue command_queue,
+ cl_uint num_objects,
+ const cl_mem * mem_objects,
+ cl_uint num_events_in_wait_list,
+ const cl_event * event_wait_list,
+ cl_event * event)
+{
+ return 0;
+}
+
+cl_int
+clEnqueueReleaseGLObjects(cl_command_queue command_queue,
+ cl_uint num_objects,
+ const cl_mem * mem_objects,
+ cl_uint num_events_in_wait_list,
+ const cl_event * event_wait_list,
+ cl_event * event)
+{
+ return 0;
+}